Famous games from the UK, the origin of which many do not know

19th October 2022

Any game developer dreams of making the game he created become popular. But it glorifies not only its authors, but also the country in which it was made. Many people know that Rayman and Heavy Rain were created in France, Painkiller and The Witcher were created in Poland, and S.T.A.L.K.E.R. and Metro 2033 in Ukraine. In this article we will tell you what hits the UK is known for. Many of them at first glance do not seem British at all. In addition to online games in the UK, there are also many well-known online casino games and bookmakers.

 

Lego game franchise

It’s probably overkill to describe the popularity of Lego. Suffice it to say that in 2021, The Lego Group, which makes it, was considered the largest toy manufacturer in the world. Brand-based video games have been out for a long time, with original releases since 1995 and licensed releases since 2001. The British company Traveller’s Tales has been involved in the latter category for more than 15 years (later neighbors from TT Fusion joined it).

 

The developers’ first Lego projects were based on Lego Star Wars sets and forever changed the face of games based on the famous brand. It turned out to be the perfect entertainment for the whole family: with simple gameplay, simple puzzles, many characters, an abundance of fan service and signature humor.

 

In the future, the authors released games based on the existing lines of the designer (Indiana Jones, Batman, Harry Potter), as well as virtual Lego versions of famous film franchises (Lord of the Rings, Jurassic Park, Marvel films). The funny thing is that at first glance it is absolutely impossible to attribute Lego games to the British: after all, the birthplace of the designer himself is Denmark, and almost all the movie cycles on which the games are based are recognized Hollywood hits.

 

Batman: Arkham

The Batman: Arkham trilogy (because of the plot and developer Origins stands somewhat apart) is usually compared to the Christopher Nolan film trilogy about Batman. They are indeed similar: a stunning start (Asylum / Inception) is followed by an even more masterpiece sequel (City / The Dark Knight), and then a less impressive, but still very worthy finale (Knight / The Legend Rises). Both series rebooted Batman with a darker look and set new standards for the superhero genre in movies and games.

 

And yet, if we compare Nolan’s films and the Batman: Arkham franchise head-on, the merits of the games outweigh by a decent margin. Rocksteady Studios’ action games showcase Batman’s skills from all angles, portraying the Dark Knight as a superb detective who excels in both hand-to-hand combat and stealth. An interesting plot, an open world, puzzles, a bunch of gadgets, an atmosphere – literally everything in the British games bribed.

 

If we talk about the authors, it is surprising that the reference games about Batman were developed not in the character’s homeland, in America, but in England. To be honest, the British have released arcade and virtual adaptations of the Dark Knight films before, but only the Londoners at Rocksteady have managed to create the highest-rated superhero action games – a record that they still hold.

 

Call of Cthulhu: Dark Corners of the Earth

Call of Cthulhu: Dark Corners of the Earth also looks more like an American horror than an English game. Howard Lovecraft, on whose works the horror movie is based, was born in the northeastern United States, in New England, and in his works he mainly talked about the same places. Most of the film adaptations of the writer were shot by the Americans, and games inspired by his work for the release of The Call of Cthulhu were developed, except for the USA, except perhaps in France and Canada. The authors from Headfirst Productions were the first (but not the last) British in this field.

 

Call of Cthulhu is a completely different game than Until Dawn. She was terribly uncomfortable, bulky, ugly and frankly outdated by the standards of her time. The paradox is that all this only played into the hands of the general atmosphere of irrational horror and ideally conveyed the spirit of Lovecraft’s own prose. It’s no joke – the main character could go crazy right in the middle of the passage, and as if echoing this, some gamers could not complete the game, leaving it halfway due to the complexity and clumsy gameplay. And among fans of gaming horror, Call of Cthulhu has long been considered a cult classic and the best Lovecraftian game.